Phew! I just submitted two proposals for talks--actually, one talk and one tutorial--for the Agile 2011 conference in Salt Lake City, UT.
The process was kind of a whirlwind. I somehow missed the call for earlybird submissions, so when I saw the last call on the IxDA mailing list on Friday I had about three days to run the idea by my manager, brainstorm, outline both talks, and then write and edit the proposals. Nothing like a tight deadline to invigorate you!
Luckily, it seems that my old instructional design skills can be encouraged to re-emerge with sufficient a) motivation and/or b) caffeine. The conference looks really cool, and I'm excited at the opportunity.
The two talks I proposed are:
- Agile UI Prototyping with jQuery
- Why Can't We All Just Get Along? Improving Designer/Developer Collaboration
I felt like the other submissions were already covering "Agile UX 101" pretty thoroughly, so I decided to go in a somewhat different direction.
Agile UX design is something I care a lot about since I live in that world every day, and I've learned a ton since I began this adventure four years ago (mostly, y'know, the hard way...). Our development process has evolved a lot since I first joined the team and is continuing to evolve all the time. So I'm excited at the chance to share what I've learned.
I'm also excited at the chance to go back to my roots and present and/or teach technology again. It sometimes seems strange that I teach more kayaking than anything else these days! I give a lot of presentations as part of my job, but it's not the same thing as working with students to really dig into a topic.
The talk on designer/developer collaboration is particularly near and dear to my heart--coming from a stint as a 1-person design/development shop I made a lot of early mistakes in this area (and sometimes still do!), but it's now one of my favorite parts of the development cycle.ᅠ
Sure, I love building cool stuff that makes our users' lives better, but possibly one of my proudest moments was when a developer who had never worked with a UX designer before said, "I don't know how we ever did this stuff without someone like you."
Slightly less proud, but equally important moments: all the times developers point out to me something I missed, or come up with a better way to do something, or push me to write a better error message than the one I just gave them. I feel like it's too easy to slip into a "developers are from Mars and designers are from Venus" attitude when in reality there's so much common ground.
So, now I just have to sit back and wait for feedback and/or a final decision. Cross your fingers for me!


















