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Character Generator 1.7 - Supported Game Elements
Overview | Features
| Supported Game Elements | FAQ | Screen
shots
Supported Game Elements
- Attributes: air, earth, fire, water, void (attributes can be called
anything you like)
- Skills headers/categories
- Skills
- Spells and spell headers/categories/spheres
- Skills that can be purchased multiple times (generator automatically
enforces the maximum instances a player can buy of a given skill).
- Skills whose costs increase with each purchase (e.g. first purchase
costs 2 CP; second purchase costs 4 CP; etc).
- Religions (religions can be called anything you like)
- Countries (enter the names of the countries appropriate to
your game world)
- Races
- Traits
- Hidden headers and skills with custom access lists - you control exactly which characters are allowed to view and purchase which hidden headers and skills.
- NPC-only skills
- Character archetypes
You enter the cost of headers, skills, spells, etc. when configuring
your game world in the generator. Thereafter the generator automatically
handles all calculations. The generator automatically calculates attribute
costs according to the nTeraction core rules.
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