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Character Generator 1.7 released!
The new version supports hidden headers and skills and traits. It also allows administrators to edit characters and CP assignments easily.

 

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Character Generator 1.7 - Supported Game Elements

Overview | Features | Supported Game Elements | FAQ | Screen shots

Supported Game Elements

  • Attributes: air, earth, fire, water, void (attributes can be called anything you like)
  • Skills headers/categories
  • Skills
  • Spells and spell headers/categories/spheres
  • Skills that can be purchased multiple times (generator automatically enforces the maximum instances a player can buy of a given skill).
  • Skills whose costs increase with each purchase (e.g. first purchase costs 2 CP; second purchase costs 4 CP; etc).
  • Religions (religions can be called anything you like)
  • Countries (enter the names of the countries appropriate to your game world)
  • Races
  • Traits
  • Hidden headers and skills with custom access lists - you control exactly which characters are allowed to view and purchase which hidden headers and skills.
  • NPC-only skills
  • Character archetypes

You enter the cost of headers, skills, spells, etc. when configuring your game world in the generator. Thereafter the generator automatically handles all calculations. The generator automatically calculates attribute costs according to the nTeraction core rules.

 

   

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