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Recent changes | Known issues

Recent Changes

  1. App now forces users' characters to be 100 years old or less. Staff or Admin characters can be any age.
  2. Character details page now displays character's age, not player's (thanks John and Nicole!)
  3. 3/4/03: Added spheres (spell headers, eg primalist, illusionist) to Admin section. Added all correct Atlas spheres. I'm calling these "spheres" for convenience; the rules call them "magical headers."
  4. 3/4/03: Added Spells to Admin section. Spells are associated with a specific skill that allows a player to purchase spells from that sphere/header (e.g. "magical talent (illusionist)"). Entered all Atlas spells.
  5. 3/4/03: Can now add archetypes through Admin section. Archetypes support spells. Site correctly calculates amount of CP for each archetype.
  6. 3/4/03: Fixed "error occurred while processing request" ColdFusion error on character wizard confirmation page. Occurred when user reached confirmation screen in the character wizard without selecting any skills.
  7. 3/4/03: Added Character section to Admin site. Ability to edit characters is forthcoming.
  8. 3/5/03: "Lost password" function is now working. Password question/answer is no longer necessary and will probably be removed.
  9. 3/6/03: Added ColdFusion-based list of skills and headers that sorts multiple ways, for posting as part of main site.
  10. 3/6/03: Updated all skills according to final list.
  11. 3/13/03: Site now automatically calculates birth year by age, or age according to birth year (it's a simple year subtraction--doesn't take months into account yet).
  12. 3/13/03: Site now allows player to select an archetype for the character and pre-sets the CP total accordingly.
  13. 3/13/03: Added admin page allowing staff to assign CP to a player in case a character doesn't exist yet. When the player creates a character s/he has the option of assigning that "floating" CP to the character. CP Tracker page now tracks floating CP as well as CP for all characters.
  14. 3/13/03: Spells added to character generator; CP automatically adds/subtract correctly. Spells are now completely working throughout the site.
  15. 3/13/03: Moved event registration function to admin side. Staff can now register players through Admin section, cancel registrations, and view registrations by PCs, NPCs, or cancellations.
  16. 3/13/03: Staff can now display and print character cards through the Events section (it's currently one at a time--I'm working on doing multiple characters at once).
  17. 3/13/03: Fixed several bugs on the character details and character generator confirmation pages. These pages should now display all of the correct information.
  18. 3/13/03: Added Server Settings section to admin side. Allows admins to centrally control values like starting CP, number of characters per players, whether or not to use archetypes, name of campaign, etc. Rest of site now uses these values.
  19. 3/16/03: Added explanation links at several points in character generator to explain basic nTeraction rule concepts (archetypes, attributes, etc).
  20. 3/16/03: If you select an archetype, site now tells you exactly what headers and skills you need to qualify for the archetype.
  21. 3/19/03: Stackable skills are now full working in the character generator. This includes both straight stackable skills (e.g. marksmanship) and skills whose costs increase in a pattern (e.g. herbology, mechanical creation).
  22. 3/19/03: Fixed several bugs in attribute CP calculations.
  23. 3/19/03: Site no longer allows user to go into negative CP.
  24. 3/20/03: Archetypes now support stackable skills. All archetypes can now be configured in DB.
  25. 3/20/03: Archetypes can now be edited in Admin section.
  26. 3/24/03: Characters can now be updated. Users can not unselect skills, headers, and spells they have already bought, but can add new skills, headers, and spells.
  27. 3/25/03: Attribute fields now force user to enter values in whole numbers (not decimals). This fixes a CP calculation bug if the user entered a decimal (and follows nTeraction rules!).
  28. 3/25/03: Fixed known issue that caused CP calculation problems if a user unselected a header that still had skills selected under it, or a magical talent skill that still had spells selected under it. Site now displays a warning that forces the user to unselect the skills or spells first.
  29. 3/25/03: Fixed bug that didn't allow changes to "stick" when user attempted to unselect the last header, skill, or spell on a page.
  30. 3/25/03: Vitality now rounds down correctly.
  31. 3/31/03: Users must now reduce the quantity of a "stackable" skill to 1 before deselecting it (fixed known issue that caused calculation problems).
  32. 3/31/03: Site has now been tested on multiple versions of IE and Netscape on multiple platforms and appears to look OK on all of them. Woo hoo!
  33. 4/1/03: You can now come back to Step 1 of the character wizard from a later step and change your archetype status (if you change from an archetype to no archetype or vice versa, it automatically adds or subtracts the 2 CP).
  34. 4/1/03: You can now come back to Step 1 of the character wizard from a later step and change the amount of floating CP you've applied (it automatically adds or subtracts the right amount).
  35. 4/1/03: During character update, site now prevents users from unselecting stackable skills they have already purchased or from reducing the quantity of the skill below the previously saved level.
  36. 4/1/03: Site now prevents users from going into negative CP by increasing levels of "stackable" skills.
  37. 4/1/03: Site now actually stores and tracks archetypes for each character.
  38. 4/1/03: Added numeric validations to all numeric fields on Step 1 of generator. Site now prevents users from entering negative numbers for character age or entering years after 1911.
  39. 4/1/03: New Player Registration page now requires all correct fields, and prevents user from continuing if password and confirmed password don't match.
  40. 4/2/03: Site now prevents users from creating more than the allowed maximum number of characters. Admins and staff members can have any number of characters. The maximum number of player characters is a server setting controlled through the Admin section.
  41. 4/2/03: Character generator area now includes an Admin tab header that links to the Admin section. The tab only displays if the user is an Admin or staff member.
  42. 4/3/03: If users attempt to change the quantity of a skill they haven't selected yet, app now automatically selects the skill for them and performs the calculations correctly. This is (hopefully) relatively intuitive AND prevents incorrect calculations.

Known Issues

This is the current list of known issues with the character generator.

  1. Site does not display a message or otherwise warn you if you create a character that violates the archetype's requirements.
  2. When you create or edit a character, go to another page in the site, then click the "resume" button to return to the wizard, changes you made to the most recent page of the wizard are lost.
  3. Pages in the Admin section do not all have the "tab" header, and tabs do not "highlight" correctly.
  4. There is currently very little difference in the access levels of "staff" and "admin" users. The final version will automatically allow/disallow access to parts of the admin site based on whether you're a staff or admin user.
  5. Characters section in Admin site works, but staff can not edit characters. In the final version, staff members will be able to view a list of all characters in the system and update any character. Staff members will be able to change anything about the character (including removing skills and headers).
  6. Admin login page displays in wrong font.
  7. "New player" and "lost password" links from Admin login page don't work.
  8. No ability to delete a character. This is deliberate--players will need to ask staff to delete or "retire" characters to prevent accidental deletions.
  9. If you're at a low number of CP (2 or 3 or less) you may not be able to add floating CP and then remove your archetype (or add an archetype and then remove floating CP) without hitting Next and then Back. This is because the site doesn't calculate the changes to the Free CP until you hit Next (so it isn't aware you've added enough to the FreeCP total to make the other change until you hit Next).